Maple tree
Trunk modeled using splines, branch and leaf scattering made with TyFlow.
Leaf texture made from my own scan of a maple leaf.
3ds MaxMental RayTyFlowPhotoshop
No professional works here, this is a collection of my personal projects I work on whenever I get the time and motivation on top of my day job.
At any given time I have multiple projects in the works but unfortunately getting to finish them is another story.
I hope you enjoy these renders while I chip away on some more.
Images open in lightbox by default, open in new tab to get full size image.
Trunk modeled using splines, branch and leaf scattering made with TyFlow.
Leaf texture made from my own scan of a maple leaf.
3ds MaxMental RayTyFlowPhotoshopConrete and rebar.
3ds MaxV-RayPhotoshopA concrete pulverizer excavator attachment. Based on an existing product with some creative liberty and details off of different models of the same product.
Made using subdivision surface modeling techniques.
Textured using a mix of procedural maps and image maps.
3ds MaxVRayPhotoshopSee the erosion animated on youtube: Hydraulic Erosion Simulation.
Simulated hydraulic erosion on top of a simplex noise heightmap.
Created via displacement on a plane in 3ds Max, rendered with VRay at 4K.
Displacement maps were 16bit at 2k resolution.
Textured with different gradients, falloff maps and the heightmap itself used for masking.
Erosion maps generated with a custom C# WPF application ported from Sebastian Lague's Unity project.
Visual StudioC#.NET WPF3ds MaxVRayAfter Effects
From left to right: armour piercing incendiary DU, armour piercing incendiary, high explosive incendiary, high explosive incendiary tracer and a practice round.
It was difficult to find good quality reference photos, some details might be off.
Made using subdivision surface modeling techniques.
Textured using a mix of procedural maps and image maps.
3ds MaxVRayPhotoshopMade using subdivision surface modeling techniques. Textured using a mix of procedural maps and image maps.
3ds MaxCycles for MaxPhotoshopYou can also find a case study about this scene here: Case Study: Ladybird.
Made using subdivision surface modeling techniques. Textured using a mix of procedural maps and image maps.
3ds MaxiRayPhotoshopMade using subdivision surface modeling techniques. Textured using a mix of procedural maps and image maps.
3ds MaxiRayPhotoshopMade using subdivision surface modeling techniques. All planks seen were individually modeled — just for fun — as can be seen from the exploded view.
Textured using a mix of procedural maps and image maps.
3ds MaxiRayPhotoshopThese pebbles were textured using layered procedural noise, no image maps were used.
3ds MaxiRayPhotoshopQuick moss render with Particle Flow. Will re-render sometime and add more randomization to rotation and scale.
Textured using a mix of procedural maps and image maps.
3ds MaxiRayPhotoshopAt the end of every year I make a new year's render, some progression may be seen.
3ds MaxMental RayiRayCycles for MaxParticle FlowTyflowPhotoshopSome more works for your viewing pleasure.
3ds MaxMental RayiRayV-RayPhotoshopIf you are interested I also have a photography gallery here. I also have a gallery for my digital art other than 3D, see it here.
There's also a section for articles. At the moment I've only written one but keep an eye out for more!
Social media
Feel free to follow me. I'm quite active on instagram but my youtube account is in shambles.