Portfolio
No professional works here, this is a collection of my personal projects I work on whenever I get the time and motivation on top of my day job.
At any given time I have multiple projects in the works but unfortunately getting to finish them is another story.
I hope you enjoy these renders while I chip away on some more.
Images open in lightbox by default, open in new tab to get full size image.
Happy New Year 2024!
May your year be better than the previous.
3ds Max V-Ray Photoshop
Merry Christmas!
Just a quick model for Christmas 2023.
3ds Max VRay Photoshop
Happy Finnish independence day 6th DEC 2023!
Just a quick model for the Finnish independence day 2023.
3ds Max VRay Photoshop
Maple tree
Trunk modeled using splines, branch and leaf scattering made with TyFlow.
Leaf texture made from my own scan of a maple leaf.
3ds Max Mental Ray TyFlow Photoshop
Concrete Pulverizer
A concrete pulverizer excavator attachment. Based on an existing product with some creative liberty and details off of different models of the same product.
Made using subdivision surface modeling techniques.
Textured using a mix of procedural maps and image maps.
3ds Max VRay Photoshop
Hydraulic Erosion Simulation
See the erosion animated on youtube: Hydraulic Erosion Simulation .
Simulated hydraulic erosion on top of a simplex noise heightmap.
Created via displacement on a plane in 3ds Max, rendered with VRay at 4K.
Displacement maps were 16bit at 2k resolution.
Textured with different gradients, falloff maps and the heightmap itself used for masking.
Erosion maps generated with a custom C# WPF application ported from Sebastian Lague's Unity project .
Visual Studio C# .NET WPF 3ds Max VRay After Effects
A variety of 30x173mm Autocannon ammo
From left to right: armour piercing incendiary DU, armour piercing incendiary, high explosive incendiary, high explosive incendiary tracer and a practice round.
It was difficult to find good quality reference photos, some details might be off.
Made using subdivision surface modeling techniques.
Textured using a mix of procedural maps and image maps.
3ds Max VRay Photoshop
Emerald ring
Made using subdivision surface modeling techniques. Textured using a mix of procedural maps and image maps.
3ds Max Cycles for Max Photoshop
Seven-spot ladybird (Coccinella septempunctata )
You can also find a case study about this scene here: Case Study: Ladybird .
Made using subdivision surface modeling techniques. Textured using a mix of procedural maps and image maps.
3ds Max iRay Photoshop
Flashlight
Made using subdivision surface modeling techniques. Textured using a mix of procedural maps and image maps.
3ds Max iRay Photoshop
Ammo crate
Made using subdivision surface modeling techniques. All planks seen were individually modeled — just for fun — as can be seen from the exploded view.
Textured using a mix of procedural maps and image maps.
3ds Max iRay Photoshop
Procedurally textured pebbles
These pebbles were textured using layered procedural noise, no image maps were used.
3ds Max iRay Photoshop
Moss
Quick moss render with Particle Flow. Will re-render sometime and add more randomization to rotation and scale.
Textured using a mix of procedural maps and image maps.
3ds Max iRay Photoshop
New Year Series
At the end of every year I make a new year's render, some progression may be seen.
3ds Max Mental Ray iRay Cycles for Max Particle Flow Tyflow Photoshop
Miscellaneous
Some more works for your viewing pleasure.
3ds Max Mental Ray iRay V-Ray Photoshop
Social media
Feel free to follow me. I'm quite active on instagram but my youtube account is in shambles.
@Avhaz @Avhaz