An experiment written in Processing that continuously calculates random positions for the vertices of a polygon and morphs between them. The amount of vertices is also variable.

This is the animation version of the code, I've also done a version with a simple GUI for controlling the amount of vertices and the fps. You can also add a fill to the polygon.

A bit over a 100 lines of code. 2200 frames exported, that's 5.6 gigabytes of tif-images :D

It might not be that amazing really but I'm still learning so I'm proud of myself for getting this to work :)